BiomeForest = class(BiomeBase)

function BiomeForest:init(id,name)
    BiomeBase.init(self,id,name)
    self.enabled3DNoise = false
    self.minHeight = 0.35
    self.maxHeight = 0.55
    self.biomeDecorator.treesPerChunk = 20
end

function BiomeForest:processNoise2D(baseNoise,terrainNoise)
    baseNoise = baseNoise * 0.55
    terrainNoise = terrainNoise * 0.45
    terrainNoise = terrainNoise + baseNoise
    return self.minHeight + (terrainNoise * (self.maxHeight - self.minHeight))
end